I’ve Never Raced an Adventure Race. Is This for Me?
Short answer: probably, yes. If you already like getting outside on a bike, in a boat, or on your feet on a trail, you already have most of what it takes to finish a 3-hour adventure race — you just haven’t stacked those things together into one event yet.
This page is for the person who’s looked at MAFF’s 3-hour race and thought, “that sounds fun, but I’ve never done one of these — am I in over my head?” Here’s the honest version of what the 3-hour is actually like, and why it’s built for exactly that person.
You bike
Even casual road or trail miles count. The 3-hour bike leg is mostly road with some off-road — nothing technical required.
You paddle
Flat water, canoes and PFDs provided. If you’ve ever paddled a lake, you’re ready for this leg.
You hike or trek
The orienteering leg is just hiking with a map and a few stops. Trails cover part of it.
You already have most of the skills
Adventure racing has a reputation as an extreme, elite-only sport — multi-day expedition races with sleep deprivation and 100+ miles will do that. But a 3-hour race is a completely different thing: it’s biking, paddling, and trekking, each for less than an hour, stitched together with a little strategy. You don’t need to be great at any one of them. You need to be reasonably comfortable with all of them, which is exactly the profile of someone who already spends weekends outside.
That variety is actually the point. Spreading the effort across three different disciplines means no single muscle group or skill gets overtaxed the way it would in a 5K or a century ride. And because the course rewards being well-rounded over being elite at one thing, it’s one of the more approachable formats in endurance sports for someone trying something new.
What the 3-hour actually involves
MAFF’s 3-hour course is a Score-O style event: there are a set of numbered checkpoints (CPs) out on the course, and your team decides how many to go for. You need a minimum number to avoid being “short-coursed,” but you don’t have to get every CP to finish and have a good time. That means you can genuinely tune your own difficulty — play it conservative on your first race, or push for more CPs if it’s going well.
A few things that make the 3-hour specifically beginner-friendly:
- It’s actually run as a 4-hour window for a 3-hour course — there’s built-in cushion so you’re not racing the clock from minute one.
- Maps and navigation materials are provided and pre-plotted — you’re not expected to arrive knowing how to orienteer from scratch.
- USARA membership isn’t required for the 3-hour (it is for the 8- and 18-hour), which keeps the barrier to entry low.
- Canoes, paddles, and PFDs are provided, so you don’t need to own paddling gear to do the race.
If you want the full breakdown of how scoring, cutoffs, and the disciplines work, the Adventure Racing Rules page covers it in detail — but you don’t need to memorize it before race day. It’ll all be covered in the pre-race briefing.
Gear: less than you think
You don’t need to buy a bunch of specialty gear to toe the line. If you already own a bike and some outdoor basics, you’re closer than you think. The core mandatory list is things like a compass, a first aid kit, a way to keep your map dry, a backpack, a whistle, a hydration system, and a space blanket — the kind of stuff a lot of hikers and cyclists already have in a closet somewhere.
Want to pack smarter instead of working off a printout? The Checkpoint Adventure Racing App has the gear list built in as a checklist you can check off as you pack — free, forever.
Don’t have a team? That’s normal.
Teams are 2, 3, or 4 people, and you absolutely do not need to show up with a full roster already assembled. A huge part of what makes adventure racing different from a solo run or ride is the people — you’ll finish the day with teammates who had your back through a checkpoint you almost missed, which tends to turn into actual friendships, not just a finisher photo.
If you need a team (or a teammate or two), use the Wisconsin Adventure Racing Series Teammate Finder, or the teammate finder built into the Checkpoint app. Each team should have at least one person comfortable reading a map, or willing to learn — it doesn’t have to be you.
Getting on the course
Here’s roughly how race day goes for the 3-hour:
- Register your team online ahead of time, and double-check the mandatory gear list.
- Check in the morning of the race — this is when you’ll get your maps, passport, and any last-minute course info.
- Pre-race briefing covers the course, checkpoints, and any rule reminders — ask questions here if you have them.
- Race — bike, paddle, and trek/orienteer between checkpoints, grabbing as many CPs as your team wants to go for.
- Finish & celebrate — food, drinks, and an awards presentation wrap up the day, whether you placed or just finished.
That’s really it. No one expects a first-timer to have it all figured out — race staff and other teams on course are generally glad to help a newer racer out.
One app that covers all of this
Everything above — finding a team, building your gear checklist, getting advice from racers who’ve been there — lives in one place: the Checkpoint Adventure Racing App, the Official Adventure Racing App. Free forever for adventure racers.
Teammate finder
Find a team or a teammate near you — no roster, no problem.
Gear checklists
Build your own packing list and check items off as you go.
Advice & community
Gear reviews and real tips from racers who remember their first race too.
Ready to try it?
The 3-hour division is part of the Milwaukee Area Fall Frenzy (MAFF) every year. Check the current race page for dates, registration, and course details — and come find out what you’ve been missing.
